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They were then asked to watch a 10-minute video of real life violence.The students who had played the violent video games were observed to be significantly less affected by a simulated aggressive act than those who didn't play the violent video games.Desensitization and arousal/excitation are also included in latter social cognitive theories.
They then put the children in a room with a Bobo doll to see if he/she would imitate the behavior previously seen on the video.
The findings of this experiment suggest that children tended to model the behavior they witnessed in the video.
Social learning theory suggests that one way in which human beings learn is by the process of modeling.
Modeling of behavior was observed in Bandura's Bobo Doll experiments.
Bandura presented children with an Aggressive Model: The model played with 'harmless' tinker toys for a minute or so but then progressed onto the Bobo doll, the model lay the Bobo doll down and was violent towards it; punched its nose, hit it with a mallet, tossed it in the air, and kicked it.
In addition, verbal comments were made in relation.The studies of violence in mass media analyzes the degree of correlation between themes of violence in media sources (particularly violence in video games, television and films) with real-world aggression and violence over time. However, some scholars argue that media research has methodological problems and that findings are exaggerated.(Ferguson & Kilburn, 2009; Freedman, 2002; Pinker 2002; Savage, 2004) Complaints about the possible deleterious effects of mass media appear throughout history, even Plato was concerned about the effects of plays on youth.Various media/genres, including dime novels, comic books, jazz, rock and roll, role playing/computer games, television, films, internet (by computer or cell phone) and many others have attracted speculation that consumers of such media may become more aggressive, rebellious or immoral.This actual person-on-person violence actually decreased aggressive acts in the children, probably due to vicarious reinforcement.Nonetheless these last results indicate that even young children don't automatically imitate aggression, but rather consider the context of aggression.Secondly, it may be possible that the children were motivated simply to please the experimenter rather than to be aggressive.In other words, the children may have viewed the videos as instructions, rather than incentives to feel more aggressive.Third, in a latter study (1965) Bandura included a condition in which the adult model was punished for hitting the bo-bo doll by himself being physically punished.Specifically the adult was pushed down in the video by the experimenter and hit with a newspaper while being berated.According to the catalyst model, violence arises from a combination of genetic and early social influences (family and peers in particular).According to this model, media violence is explicitly considered a weak causal influence. Recent research with inmates has, likewise, provided support for the catalyst model.