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For nearly a century, scientists have been able to record brain activity and see the dynamic changes during sleep.Lack of sleep can affect brain function, especially memory, language, and emotional balance.
Physical effects include fatigue, stress and health problems including heart disease and obesity.
Today, technology on our wrists can measure sleep habits and movements.
Of those 3.5 billion people, 1.4 live in extreme poverty, surviving on less than $US 1.25 per day.
Across the globe, many people struggle to have and sustain basic needs such as food, clean water, basic medical supplies, and adequate shelter.
Gamification helps users focus on tasks that might normally be boring, and the process might be applied to fields such as customer loyalty, education, health, recreation, job training, self-improvement, household chores, fundraising, and activism.
Gamification is being used by corporations to make marketing interactive, but it’s also being used to benefit individual health and well-being.
Some people are forced to leave their homes to travel to other places or countries to find menial work to send money home to support their families.
Due to poverty, many people are unable to access education.
Heightened safety concerns often mean changing security requirements and government screening processes for crossing borders.
Some experts believe that technology may begin to replace in-person travel.